Nowhere Prophet Introduction:
"Nowhere Prophet, a roguelike deck-building game developed by the German studio Sharkbomb Studios and published by No More Robots, initially launched in October 2017 on Itch.io as an early access title for Microsoft Windows, macOS, and Linux. The game later saw a full release in July 2019 for these platforms, followed by versions for PlayStation 4, Nintendo Switch, and Xbox One in July 2020.
In this game, players step into the role of a prophet leading a group of outcasts on a perilous journey through procedurally generated terrain in search of a mystical sanctuary. Along the way, they must carefully manage resources, engage in battles with various enemies and formidable bosses. These battles are resolved using a collectible card game-based system, where the abilities of the prophet and their convoy members are represented by cards. As the journey progresses, players can enhance the prophet's skills and expand their convoy, granting access to a broader range of cards to construct their decks.
Gameplay:
Nowhere Prophet's development spanned five years and was spearheaded by Martin Nerurkar. Originally known as "Burning Roads" when development began in 2015, the project received financial support from the German state of Baden-Württemberg. Notably, the game's combat system underwent a complete transformation during development, transitioning from a setup involving multiple party members to the grid-based combat system it ultimately employed.
During its early access phase on Itch.io, Nowhere Prophet gained traction, selling 136 copies within the first five weeks and eventually reaching a total of 450 copies over the following six months. It garnered attention in articles featured on Rock Paper Shotgun during this period.
Final Words:
Nowhere Prophet's critical reception on Metacritic reflects a mixed-to-average score of 73/100. Some of the common criticisms from reviewers included its high difficulty level and the behavior of the AI. Matt Cox from Rock Paper Shotgun found the game to be "worth exploring for its world and storytelling" but criticized the combat, describing the AI as "wonky." Edge magazine gave the game a rating of 50/100, likening the combat to "playing against an opponent who overturns the table when they win." Miguel Solo of Meristation rated the game 7.8/10, commending its innovative combat system and high replayability while noting issues with progression clarity and a desire for more diverse map routes."
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